Entities jumping on others

Hello,

I’m using the rvo controller with rich AI, always with official version, not beta.

I would like to understand why my entities are jumping over the others and not avoiding them when I set the height of the RVO superior to 0.01.

Is there an option to clamp entities to plane which contains the nav mesh ?

Are you using some kind of character controller or colliders on the agents?

Yes, the root entity has RVO components and collider component which is used for targeting and hitting detection.

Should I move the collider as a child to avoid this effect ?

Any suggestion for the jumping problem ?

Sorry for the late answer.
I think your agents have a layer mask used for ground detection that includes the layer that the agents are on themselves. It should not include the layer of the agents since then they may detect other agents as being part of the ground.

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