Enemies overlap


#1

Hi, my enemies overlap; I use 1 grid graph for all enemies, how can i fix it?


#2

Hi

Take a look at RVO: https://arongranberg.com/astar/docs/localavoidance.html


#3

Thanks! I fixed :slight_smile:
I’ve another problem:


#4

Up, I have not solved yet


#5

Well. It’s hard to say anything without more info. The included movement scripts (e.g AIPath) uses raycasting to find the ground below it. There is a ground layer mask that you have to configure to include the layer that the ground is in.