Hi, my enemies overlap; I use 1 grid graph for all enemies, how can i fix it?
Take a look at RVO: https://arongranberg.com/astar/docs/localavoidance.html
Up, I have not solved yet
Well. It’s hard to say anything without more info. The included movement scripts (e.g AIPath) uses raycasting to find the ground below it. There is a ground layer mask that you have to configure to include the layer that the ground is in.