Dynamic Mesh not blocking nodes correctly

I have a dynamic wall which uses “dynamic grid obstacle”, it consistently blocks 1 less node than it should, changing it’s size doesn’t fix it.

Hi

What you see in the scene view are the connections between the nodes, so right now your nodes are right on the edge of the obstacle, this will result in that the raycast might place them on the ground or on top of the obstacle depending on tiny rounding differences. Try to offset your obstacle or your grid by 0.5 nodes along the X and Z coordinates.

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