Draw.SolidSphere?

Gizmos.DrawSphere() is my most commonly used debug drawing command, and I dearly wish ALINE included an analog!

(I know that this is possible to achieve via Draw.SolidMesh with a Unity sphere primitive, but I think that requires instantiating the primitive into my scene, and then presumably cleaning it up afterwards, which makes it much less convenient?)

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I’m also at a point where I could use DrawSphere, or Draw.SolidMesh(Vector3.position, mesh, etc…)

Hi, I would also like to show my support for this feature. @aron_granberg any possibility of getting more gizmo analogues like a SolidSphere for example? I think ALINE could improve on Unity’s standard gizmos as well, since Unity’s DrawSphere does not adjust the vertices with the size of the sphere on the screen and looks jagged at large scales.

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@aron_granberg Yes, I’m also in great need of this as well.