Disabling Pathfinder initialization on Scene load

Hi,
In our FPS game one Arena per Scene.
Navmesh loadead from cache via Adressables using one Pathfinder created when game is Started.
Also in each Scene one Pathfinder to create navmesh for Cache, when working in Editor.

Problem is when gameobject where Pathfinder located in scene is Active, Other Pathfinder don’t load from cache(even if Pathfinder component is disabled).
As i understand there is some initialization set on Awake? And Pathfinder don’t work because of only one per scene rule.

Hello,
Any help on this? Probably a common problem.

Hi

Sorry for the late reply.
Hmm, this is a workflow I could probably improve.
I have included an update in the new beta (4.3.58) which will disable the newly loaded component and keep the persistent one active. That should make your workflow work better I believe. Let me know if this works or not. :slight_smile:

You can download the beta here: A* Pathfinding Project