Basically I want a way to store all of the graphs points in an array, then go through each vector 3 and apply a square prefab to each one… Is there a easy way to do this? Still trying to wrap my head around this plugin… it seems super great so far!
after digging around a little… I found this method
not really sure if it would work… Could I grab the position of the current node to make a empty gameobject?
Hi
Here is approximately what you would have to do (works for any graph type)
var graph = AstarPath.active.astarData.graphs[0];
graph.GetNodes(node => {
GameObject.Instantiate((Vector3)node.position, Quaternion.identity);
return true;
});
I ended up figuring out how to do it. Thank you for your help