Hello,
I’m attempting to use the ConstantPath class to get all nodes within movement range of the player.
I’m using a seeker to to calculate the path in a LayeredGridGraph setup, however I’m receiving an error when the callback triggers.
The code I’m using is taken from the documentation.
Documentation (arongranberg.com)
Error Received:
Exception: This function only handles ABPaths, do not use special path types. AIPath.cs:289)
Code:
_seeker.StartPath(ConstantPath.Construct(transform.position, 7), OnPathCalculated);
private void OnPathCalculated(Path path)
{
Debug.Log("OnPathCalculated");
Debug.Log(((ConstantPath)path).allNodes.Count);
}
The method OnPathComplete, it is indeed trying to cast newPath as an ABPath (AIPath.cs:287).
How can I get a callback from a ConstantPath? Or is there an alternative way, maybe without using the seeker? I am unable to cast a ConstantPath to a ABPath.
Looking around the forum, using the callback appears to be the correct way to get the nodes once the path is calculated.
Any insight would be appreciated.
Thanks.