(Using free version) Im working on a tilemap platformer and currently I have it set up so that it generates nodes and edge nodes for a point graph based off of tilemap data, then calculates jump points by connecting the edge points. I am looking to make the edge points on a different point graph with a different max distance so that jumps can reach further than 1 tile.
Thanks!
P.S I don’t know if this is the best approach for making platform path finding and if you have any other better options I would love to hear him.