Does anyone know how to get colliders working when using RVO? I have a large sphere collider as a child object, and i need it to detect unit everytime one enters into its radius. So far I have this:
void OnTriggerEnter(Collider Slime)
but it wont detect when a slime enters into the radius. All the units have the same collider attached, and they are all set to IsTrigger = Yes.