Is it possible to setup normal, non multi-layered grid graph, using start/end modifier #ClosestOnNode, that does ignore the node height/y-axis position?
I'm working on underwater, 3D environment. Pathing works fine for Original start/end modifier, however, if i'm using Original start/end modifier, the seeker doesn't seem to care about Areas, and just creates paths between Areas that are not connected/obstructed (and it's visible on graph). So i'm using ClosestOnNode, but that doesn't work in 3D.
Any solution? Either by enabling/hacking ClosestOnNode to somehow ignore y-position, or forcing seeker with Original start/end modifier to check if the areas it path from and to are connected?