Having a bit of trouble here and can’t find the answer.
My challenge is simple: Move actor from point A to B. A and B are both static points that do not change.
The problem: I set the “Destination” of the actor to point B. However I do not require the actor to “Search” for new paths all the way to point B every x interval (currently 2 seconds), and turning of canSearch breaks the “Destination” entirely.
Question 1: Is this intended?
The next problem: I tried to use StartPath with canSearch disabled, but it never seems to reach its destination “reachedDestination” even though it is over the point and the code works with “canSearch”.
I have tried increasing the “End Reached distance” to no effect.
Question 2: Is there something simpler I am missing for doing what I want? Has anyone else encountered this?