A* Pathfinding Project

Can I have 100 A* in my game?


Hello there. Let say I have 100 characters in my game and I need a procedural A* grid for each of them! I need to know is that possible? what will happen to performance if I do this?


100 agents is not a problem, 100 procedural graphs is a problem however, if you mean procedural as in they are going to update often. That will definitely cause performance issues.