Can agents jump down?

We’re working on an open world game, it would be nice if AI agents could be able to jump down if they are above a mesh that leads to their path. Currently they are easily stuck:

Is there any way to script this behavior?

We’re using Re-cast graph because we have destructible objects in the scene.

I guess these are called fall-down links? Is there anyway we can make this happen?

We’re building worlds with many flat hills and ledges, with multiple characters following the player. It would not be good if they can’t follow him cause he’s jumped off a small cliff (or any cliff…).

Is this something we need to implement manually?

Hey, did you find a solution for this?