Repro:
Using LayeredGridGraph
Run game normally (character is able to move)
Click “constrainInsideGraph” on AIPath
Character no longer moves
Seems the problem is in ClampToNavmesh, it is running continually and locking the character to the nearest rounded node.
This doesn’t seem to be constraining to the graph, it’s constraining to the exact position of the nearest node.
The most recent version in changelog.cs is 4.1.14 so perhaps that is the version I’m using?