[BUG] Character rotate after reaching destination

Hi,

After realizing that characters cannot really update their path when using seeker.StartPath() I changed my pathfinding approach to use aiPath.destination instead.

Everything is working now but there is one very weird thing: When the character reached the destination, its rotation is set to Quaternion.identity. In the previous approach they kept the rotation they had when they where still following the path.

I tried to apply another rotation manually after readching the destination by setting aiPath.updateRotation to false and assigning my custom rotation to aiPath.transform.rotation. It didn’t change anything. The characters still reset their rotation.

Is there some setting i am missing?