Yeah, it could be that. Unfortunately, it’s not too easy for me to change though. SpeedTree makes it difficult to modify their prefabs. To confirm it’s not something else, I reenabled the mesh version and here it is
Ok. Seems like you might have encountered a bug in that case (I am very surprised that no-one else has reported this, if it is indeed a bug it must have been in the project for years). I will try to fix it as soon as possible.
Alright, thank you! And yeah, anyone that uses SpeedTree would have ran into this issue I imagine, since that seems to be their default way of handling colliders.
I just uploaded v4.0.6 which fixes the capsule collider bug.
It seems to be working, thanks!