Hi there! I’m using a recast graph and moving my agents around in a 3D space with a simple random wander script where they search for a random point:
private Vector3 PickRandomPoint()
{
Vector3 point = Random.insideUnitSphere * radius;
point += aiPath.position;
return point;
}
And then set the point as the new destiantion:
aiPath.destination = PickRandomPoint();
aiPath.SearchPath();
The issue I’m having is that the point is often at unreachable heights (y-axis).
I found some examples that simple zero out the Y-value but then I wouldn’t really get the verticality I want.
I basically want my agents to be able to find any valid position within an area, and then move there. The current system I have just has them find the closest valid position to the random point and I guess it works ok, but I’m wondering if there’s something a bit more precise.