Well met everyone.
I have been reading the documentation and the forum over the last day or two.
I am planning on implementing the astar project in my turn based grid game. The question I have is about adding nodes to the grid at the start of runtime.
What I thought I was going to do was, when the game generates the map (it is procedurally generated) I would add a node at each grid point that is walkable. Then I was thinking I could just have the A* Game Object load them all in. That is where I am at.
Reading over the documentation I was able to answer all sorts of questions I would have had later, like when a door opens, when the grid changes, etc. Very useful information available on all of that. I just seem to be not seeing adding nodes. I saw the information on accessing grid data directly and I may use that, but thought there was an easier answer I was missing.