AStar Is Ignoring colliders

Hello! I’m working on a game that requires enemy pathfinding but, the enemies keep going on top of each other even with colliders, how can I fix this?

Hi

Pathfinding doesn’t really care about moving colliders at all.
Maybe you are interested in https://arongranberg.com/astar/docs/local-avoidance.php
If you just want them not to stand on top of each other you should make sure that the raycast mask used for ground placement (in the movement script settings) does not include the layer that the agents’ themselves are in.