Unity v2021.3.9f1 - BIRP
astar v4.2.17
Windows 10 pro 64bit
Just starting to get crashes in both the editor and builds.
The crashes immediately shutdown both, there is no crash window.
The player log does capture an exception, which looks like it starts here:
It goes on to repeat the FlipEdgeEvent and FlipScanEdgeEvent entries about a million times.
Path Completed : Computation Time 0.00 ms Searched Nodes 6 Path Length 2
Path Number 1264 (unique id)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
AstarPath:LogPathResults (Pathfinding.Path) (at D:/__UnityProjects/SOI_2020.3.8f1_LTS_v2021/SOI_2020.3.8f1_LTS_v2021/Assets/AstarPathfindingProject/Core/AstarPath.cs:837)
AstarPath:<InitializePathProcessor>b__122_1 (Pathfinding.Path) (at D:/__UnityProjects/SOI_2020.3.8f1_LTS_v2021/SOI_2020.3.8f1_LTS_v2021/Assets/AstarPathfindingProject/Core/AstarPath.cs:1301)
Pathfinding.PathProcessor:CalculatePathsThreaded (Pathfinding.PathHandler) (at D:/__UnityProjects/SOI_2020.3.8f1_LTS_v2021/SOI_2020.3.8f1_LTS_v2021/Assets/AstarPathfindingProject/Core/Misc/PathProcessor.cs:379)
Pathfinding.PathProcessor/<>c__DisplayClass24_0:<.ctor>b__0 () (at D:/__UnityProjects/SOI_2020.3.8f1_LTS_v2021/SOI_2020.3.8f1_LTS_v2021/Assets/AstarPathfindingProject/Core/Misc/PathProcessor.cs:110)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
(Filename: D:/__UnityProjects/SOI_2020.3.8f1_LTS_v2021/SOI_2020.3.8f1_LTS_v2021/Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 837)
PointOnEdgeException, perturbating vertices slightly.
This is usually fine. It happens sometimes because of rounding errors. Cutting will be retried a few more times.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Pathfinding.Util.TileHandler:CutPoly (Pathfinding.Int3[],int[],Pathfinding.Int3[],Pathfinding.Util.GraphTransform,Pathfinding.IntRect,Pathfinding.Util.TileHandler/CutMode,int) (at D:/__UnityProjects/SOI_2020.3.8f1_LTS_v2021/SOI_2020.3.8f1_LTS_v2021/Assets/AstarPathfindingProject/Generators/Utilities/TileHandler.cs:680)
Pathfinding.Util.TileHandler/<>c__DisplayClass41_0:<LoadTile>b__0 (Pathfinding.IWorkItemContext,bool) (at D:/__UnityProjects/SOI_2020.3.8f1_LTS_v2021/SOI_2020.3.8f1_LTS_v2021/Assets/AstarPathfindingProject/Generators/Utilities/TileHandler.cs:1154)
Pathfinding.WorkItemProcessor:ProcessWorkItems (bool) (at D:/__UnityProjects/SOI_2020.3.8f1_LTS_v2021/SOI_2020.3.8f1_LTS_v2021/Assets/AstarPathfindingProject/Core/Misc/WorkItemProcessor.cs:300)
AstarPath:PerformBlockingActions (bool) (at D:/__UnityProjects/SOI_2020.3.8f1_LTS_v2021/SOI_2020.3.8f1_LTS_v2021/Assets/AstarPathfindingProject/Core/AstarPath.cs:881)
AstarPath:Update () (at D:/__UnityProjects/SOI_2020.3.8f1_LTS_v2021/SOI_2020.3.8f1_LTS_v2021/Assets/AstarPathfindingProject/Core/AstarPath.cs:864)
(Filename: D:/__UnityProjects/SOI_2020.3.8f1_LTS_v2021/SOI_2020.3.8f1_LTS_v2021/Assets/AstarPathfindingProject/Generators/Utilities/TileHandler.cs Line: 680)
StackOverflowException: The requested operation caused a stack overflow.
at Pathfinding.Poly2Tri.FixedArray3`1[T].IndexOf (T value) [0x00007] in <07aca9e84ffe412bbfb50d0962eb64f2>:0
at Pathfinding.Poly2Tri.DelaunayTriangle.IndexOf (Pathfinding.Poly2Tri.TriangulationPoint p) [0x00000] in <07aca9e84ffe412bbfb50d0962eb64f2>:0
at Pathfinding.Poly2Tri.DelaunayTriangle.PointCWFrom (Pathfinding.Poly2Tri.TriangulationPoint point) [0x00000] in <07aca9e84ffe412bbfb50d0962eb64f2>:0
at Pathfinding.Poly2Tri.DelaunayTriangle.OppositePoint (Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00000] in <07aca9e84ffe412bbfb50d0962eb64f2>:0
at Pathfinding.Poly2Tri.DTSweep.FlipScanEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle flipTriangle, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x0000a] in <07aca9e84ffe412bbfb50d0962eb64f2>:0
at Pathfinding.Poly2Tri.DTSweep.FlipEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00115] in <07aca9e84ffe412bbfb50d0962eb64f2>:0
at Pathfinding.Poly2Tri.DTSweep.FlipScanEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle flipTriangle, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00066] in <07aca9e84ffe412bbfb50d0962eb64f2>:0