I have place-able structures in my game. When a structure is placed, I need to tell the nodes that the structure is over that they belong to this structure. Something like
GridNodeBase node = gg.GetNode(structure.X, structure.Y);
node.Structure = this;
I know I can't do that but is there another way?
I have a method to get the closest structure from an X and Y coordinate. So what I am looking to do is get the closest node using GetNearest, and then read the structure information from that node.