Hello there,
I’ve got an idea for an ARKit project and I want to include some dynamic pathfinding functionality. I’m thinking that the A* Pathfinding Project might help me accomplish my goal, but I wanted to ask some questions here before pulling the trigger on a $100 asset! Let me start with a description of what I want to accomplish and what I have to work with:
ARKit (https://developer.apple.com/arkit/) will detect horizontal planes in the real world and convert them into Unity3D planes that you can place geometry on and interact with. You can subscribe to events that will 1) add newly detected planes to world space and 2) update the geometry of existing planes that were already detected initially (like if you only detected half of a table and then later scanned the rest of it and created more space). I want to be able to place a character on an arbitrary plane and have it be able to navigate around the planes and move between them, possibly via some kind of dynamic off-mesh link.
So for my questions:
- Is this plugin fast enough to do dynamic updates to navigable areas when the size and location of the planes is updated fairly frequently?
- Is there an established way to create dynamic off-mesh links? I.E., if I have my character running around on a plane that is on my floor and I want him to jump up on to a plane that is on top of my kitchen table, can this plugin handle such a thing in real time?
- If this all is indeed possible, can it be done with the free version or would I need the pro version?
I think that this plugin can probably achieve what I want it to do, so I hope my questions have been specific enough! I look forward to hearing back- for now I’m just going to mess around with the example scenes.
Thanks,
Mike Nesta