Hi,
I just bought your package. I’m trying to find a way to create dynamic navmeshes to work on walls and ceilings that are being dynamically generated (and possibly even moving/shifting) at runtime.
I’d like to create this as my project involves Augmented Reality and the surfaces are never defined until runtime, they could include walls, floors, tables and ceilings as well as more intricate meshes like chairs.
Does this sound possible? Could you recommend a scene/tutorial or a few steps I should take?
Thank you