ARFoundation dynamic surfaces, walls and ceilings

Hi,

I just bought your package. I’m trying to find a way to create dynamic navmeshes to work on walls and ceilings that are being dynamically generated (and possibly even moving/shifting) at runtime.

I’d like to create this as my project involves Augmented Reality and the surfaces are never defined until runtime, they could include walls, floors, tables and ceilings as well as more intricate meshes like chairs.

Does this sound possible? Could you recommend a scene/tutorial or a few steps I should take?

Thank you

Hi

The package can generate graphs during runtime, no problem. See https://arongranberg.com/astar/docs/graphupdates.html#recalculate-whole-graph

and https://arongranberg.com/astar/docs/runtimegraphs.html (though you probably don’t need to create the graph during runtime, just scan it)

How you use this is up to you. There are no specific tutorials or integrations for AR right now.