I've already searched here and found no real solution for what I have (or only too old answers).
With just one NPC on the map, if I send him to a place that is far (3/4 of the map distance), in the middle of his way he goes back a few steps (I mean walking/moving) and then go forth again to his normal path. After a few seconds, this happen again and again. Only when it is near the target he stops doing this or if I send him to a closer destiny (not too far).
Can you help me to solve this?
I am using:
I put Simple Smooth, but that does not help anything.
Grid Graph (900x900 with node size 0.6) - tried already with much less, like 500x500 and node 1.0, same problem.
Cut corners ON
Initial penalty 100000 (because I have roads, so I use it for gameplay)
Thread Count 4
This is really making me crazy, because I have no overhead, no problems with creating the paths and the grid (my map is big, but I imagine the impact should be on load the path, not really using it - and this is happening with just one NPC on scene).
The objects I have in the scene are all static (no objects moving while testing this). I've already tried changing Seeker Start End Modifier, AI Path's "Pick next waypoind dist" and "End reached distance", nothing really helps.