I have a grid setup with certain objects tagged as an Obstacle and not traversable. The problem I’m having is I don’t want some agents to attempt a path if it can’t actually get to the target due to obstacles. Right now, the agent will calculate a path that gets it as close to the target as possible.
I’ve tried using PathUtilities.IsPathPossible but it seems to always return true since I think it is just checking the calculated path to get closest to target. Is there something else I can try to get the behavior I want?