3D RVO find empty space for spawn

Hi!

I need to create a units around point. How do I determine that the place of the free? Units without collider.

Maybe there is a function to check the rvo intersections?

Hi

Currently there is no built in method for this, but you can easily loop through the agents and check the distance to them. Something like this:

Vector2 p = new Vector2(transform.position.x, transform.position.z);
RVOSimulator sim = ...; // Set using a reference on the component or something
foreach (var agent in sim.GetSimulator().GetAgents()) {
    var pos = agent.Position;
    // NOTE: IF YOU ARE NOT USING THE BETA YOU NEED THIS CODE INSTEAD
   var pos = new Vector2(agent.Position.x, agent.Position.z);

    if (Vector2.Distance(pos - p) < agent.Radius + ourRadius) {
        // The agent would overlap with another agent
    }
}

Thanks for answer :slight_smile: