I’m working on a 2D PC project that requires a large grid graph(ideally 256x512). It will be an RTS and requires formations so I’m hoping to use RVO to help this along. I have updated to the latest 4.1 at time of writing.
Procedurally generating the map runs well. Within Unity, with one unit and no other logic than click to move, it runs at less than a frame a second. I’ve started looking into breaking the grid graph up into 8 squares but I’m wondering if theres a better way? If anyone has any advice that might help, I’d greatly apreciate it.