I have also run into the 1024 hard coded grid size limit, and have read the posts where you point out that it can be removed, if desired. The use case is that I would like some very basic seeker movement outside of the 1024x1024 area, and more finely defined pathfinding inside it. The seekers outside the main grid only need to go from waypoint to waypoint I define, and not care about tags, physics and penalties.
The main thing I would need from Astar, is to keep moving the seeker in the same fashion outside the grid, as inside it, so that it doesn’t look funny when transitioning from one to another. So essentially, the ability to call seeker.StartPath, and pass it a list of waypoints that don’t sit on a grid. Is something like this possible?