Unity 2018.3 Issues [General] (12)
Ladder with Point Graphs [Point graph] (2)
[WebGL][Bug][Unity 2018.3.0f2][4.2.2] Pathfinding.Ionic.Zip.ZipException: Cannot read that as a ZipFile ---> Pathfinding.Ionic.Zip.BadReadException [General] (1)
Getting nearest walkable node with tag search (and ispathpossible) [Grid graph] (1)
Recast Graph not updating [Recast graph] (3)
Local avoidance for non-instantaneous velocity change [Local Avoidance] (2)
[Bug?] Deleted connection after NavMesh Cut [Recast graph] (2)
Debug areas disappear [General] (6)
AIPath.ReachedDestination is never true [General] (4)
Texture weght/penalty question [Grid graph] (3)
Pathfinding behaves differently when I build the game compared to the editor [General] (4)
The nearest to the end point walkable node can not be found [Grid graph] (5)
Walkable walls. Is it possible? [General] (4)
Jitter, unable to reach target [General] (5)
Combine two paths [General] (3)
Unity 4.5.1f3 - Error CS1579 [Grid graph] (2)
Runtime Scene Setting [General] (16)
Help Matching the Hexagon Grid Graph to the 2018.2 2D Hexagon Grid [Grid graph] (7)
AI object with rigidbody component [General] (5)
Local avoidance and walk over other agents [Local Avoidance] (3)
Layered Grid - Handling multiple layers on single mesh collider [Grid graph] (5)
Can Seeker Find Path To Target Point Via Intermediate Point? [General] (3)
Setting the Seeker's graph mask in runtime [General] (5)
HasArrived() doesn't seem to return the correct values [General] (3)
Can seeker move backward? [General] (3)
Constantly moving in a point graph [General] (2)
FleePath.Construct Always returns path NotCompleted [Point graph] (9)
[4.1.8] Bug caching ( 2 ) [General] (27)
Performance Optimisation [General] (9)
Recast Graph Navmesh baking terrain with walkable structure on top of it [Recast graph] (8)