NullReference in AIPathAlligntoSurface Script
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12
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30
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April 11, 2024
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Calling a function on reaching end of Path
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2
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20
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April 10, 2024
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Multithreading Path Modifiers
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10
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42
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April 10, 2024
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Follower entity with local avoidance causes agent to move in circles
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0
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39
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April 9, 2024
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2D Path Gen on 3D terrain
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5
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20
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April 9, 2024
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How to set destination to the closest grid on the side of the target position depend on camera direction?
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9
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79
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April 9, 2024
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Recast Graph Generation Issues (runtime)
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4
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35
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April 9, 2024
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Faster loading big recast graphs
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1
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28
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April 9, 2024
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CS0246 cannot get a component from another script
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4
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23
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April 8, 2024
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LevelGridNode Question
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1
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23
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April 8, 2024
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Null reference in FollowerEntity when calling GetRemainingPath (5.0.6)
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1
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43
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April 8, 2024
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Initial Navmesh Cut is really slow
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2
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51
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April 7, 2024
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The Custom Graph Generator lost connections on version 5.06
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1
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33
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April 5, 2024
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UPM used in development team and build servers
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1
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19
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April 5, 2024
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Tiles & connections
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10
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39
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April 4, 2024
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Pathfinding crashing editor & player on 2023.2
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7
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116
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April 4, 2024
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Connecting recast graphs at runtime
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3
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36
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April 4, 2024
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Point Graph Issues
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1
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29
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April 4, 2024
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How to use A* for animals walking on a procedural generated mesh?
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0
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37
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April 3, 2024
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Meshes and/or Colliders Not Detected as Unwalkable by Recast Graph
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2
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34
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April 3, 2024
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How to use StartMultiTargetPath with multiple starts to same end
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4
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24
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April 3, 2024
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How to handle end reached distance, thinner than obstacle wall
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2
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31
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April 3, 2024
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Navigation on Walls - Any tips or resources?
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11
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1349
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April 2, 2024
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Recast graph has strange bake/connections
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1
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36
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April 2, 2024
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Agent not reconnecting with Navmesh?
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16
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121
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April 2, 2024
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Lining up isometric 2d grid with tile map
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8
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1053
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April 1, 2024
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How about performance?
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4
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40
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April 1, 2024
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MultiTargetPath changelog
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3
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61
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April 1, 2024
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Package issues after update 4.3.51 -> 4.3.66, and some questions
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1
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31
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March 30, 2024
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Pushing Isssue follower entity
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17
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62
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March 29, 2024
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