Navmesh Links per Agent
|
|
4
|
49
|
January 24, 2024
|
Pairing nav links to chosen graphs
|
|
3
|
200
|
January 24, 2024
|
Demonstration of Procedural Terrain modifying runtime Recast Graph Tiles
|
|
5
|
163
|
January 21, 2024
|
Getting A.I. to target closest Player
|
|
3
|
130
|
January 16, 2024
|
Recast graph wont create pathing through Unity terrain hole
|
|
7
|
58
|
January 10, 2024
|
ProceduralGraphMover
|
|
6
|
80
|
January 10, 2024
|
Bug with serialization & caching
|
|
5
|
61
|
January 4, 2024
|
Pathfinding suddenly breaks down at a random moment
|
|
9
|
122
|
January 4, 2024
|
An issue with navmesh saving and loading
|
|
4
|
78
|
December 20, 2023
|
Potential bug in RichPath.Initialize()
|
|
1
|
56
|
December 20, 2023
|
How to replace Unity naveMeshAgent.Move()
|
|
4
|
157
|
December 20, 2023
|
Smoothly move In Unable Walk Area
|
|
1
|
58
|
December 14, 2023
|
Very distorted path for some reason
|
|
3
|
84
|
December 13, 2023
|
Can no longer access the NodeLink2 an agent is currently traversing
|
|
2
|
77
|
December 8, 2023
|
Beta - WebGL throws errors about not being able to tick pathfinding
|
|
7
|
168
|
December 7, 2023
|
Generate terrain at runtime without requiring read/write
|
|
8
|
91
|
December 7, 2023
|
Heavier-penalty custom walkable areas
|
|
5
|
67
|
December 7, 2023
|
How to improve the nave mesh?
|
|
1
|
103
|
December 2, 2023
|
GridGraph - RecastGraph Problems
|
|
3
|
89
|
November 26, 2023
|
How to get border to edge or very close?
|
|
2
|
127
|
November 21, 2023
|
[Bug] Node links not always working
|
|
0
|
74
|
November 17, 2023
|
Exclude certain parts of map from nav mesh
|
|
1
|
131
|
November 7, 2023
|
AstarPath.UpdateGraphs Makes RichNavMeshAgent Teleport
|
|
3
|
123
|
October 31, 2023
|
Beta. What agent use with recast 2d?
|
|
1
|
117
|
September 29, 2023
|
GetNearest not considering Y Axis
|
|
9
|
139
|
September 18, 2023
|
Links not getting updated when loading graphs from file at runtime
|
|
1
|
117
|
September 14, 2023
|
Beta - richai agents falling through terrain
|
|
8
|
178
|
September 12, 2023
|
Why doesn't Recast graph generation support 2D colliders? Is there a way to submit changes if I get it working locally?
|
|
29
|
562
|
September 12, 2023
|
RichAI path seem to be very off for Recast graph
|
|
2
|
142
|
August 28, 2023
|
[Bug] Custom Mesh NavMeshCut broken by Tiles feature
|
|
6
|
231
|
August 28, 2023
|