A RecastMeshObj uses the WalkableSurfaceWithTag mode. This is only available in Unity 2020.1 or newer
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1
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170
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April 29, 2022
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Is it possible to have seekers find paths across triangles connected by only one vertex?
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1
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193
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April 23, 2022
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How to get nodes within a radius of a point on a navmesh graph?
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1
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226
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March 25, 2022
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Spherical Navmesh issues again
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8
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315
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February 2, 2022
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Why doesn't my NavMesh Cut take effect?
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4
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233
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January 23, 2022
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Latest progress with Spherical planets and NavMesh
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2
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221
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November 22, 2021
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Linecast was stuck in infinite loop v4.3.47b
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10
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288
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November 8, 2021
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Game object stuck when traveling on spherical surface
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7
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420
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November 4, 2021
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Invisible Navmesh Graph/ Navmesh Graph Behaving Strangely
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1
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167
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October 29, 2021
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Agents do not "attach" to spherical navmesh graph if instantiated on the bottom
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1
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147
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October 27, 2021
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Linecast on a rotated Navmesh
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1
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183
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September 14, 2021
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Pathing on the inside edge of a spinning spacestation
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1
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253
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July 21, 2021
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Navmesh scan for simple box colliders
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5
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377
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July 11, 2021
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RelevantGraphSurfaceMode
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8
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265
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July 6, 2021
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Dynamic restricted area (NavMeshGraph)
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3
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290
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June 13, 2021
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NavMeshClamp errors on graph change
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5
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251
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June 13, 2021
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Get nearest vertex instead of node?
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4
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341
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June 10, 2021
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How to Reproduce Stack Overflow Error
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6
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359
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May 17, 2021
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NavMesh: Creating navmesh edges for the borders of GraphUpdateScene
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1
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232
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April 14, 2021
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What's the alternative to Unity's FindClosestEdge?
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1
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824
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April 14, 2021
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Inside out path
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2
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217
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April 9, 2021
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Navmesh Cutting for Specific Graphs
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8
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492
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March 23, 2021
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Callback for links on spherical worlds
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3
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205
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March 4, 2021
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Bug: Mecanim Bridge does not support RichAI
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0
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302
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March 2, 2021
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Navmesh Cut issue on 3 dimensional Navmesh
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2
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319
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February 23, 2021
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Spherical navmesh with constraint
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6
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616
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February 22, 2021
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Height and Slope adjustment on NavMesh
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4
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335
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February 20, 2021
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Manual Navmesh's cost
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1
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228
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February 2, 2021
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FleePath on NavMesh return center of nodes
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1
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203
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January 27, 2021
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RichAI with PathModifiers
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1
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227
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January 20, 2021
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