Error "This part should never be reached" with GraphUpdateScene
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7
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64
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March 15, 2024
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Navmesh gap after update
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4
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65
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March 15, 2024
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Bug load graph in Dedicated Server
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0
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23
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March 15, 2024
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AI Agent (RichAI+Seeker+RVOController) falls down NavMesh
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2
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30
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March 15, 2024
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RVOController Crash
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1
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42
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March 14, 2024
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Upgraded to version 5.0.2,couldn't compile
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3
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90
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March 14, 2024
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"PointOnNavMesh" returns null if X or Z position are equal or near zero
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1
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25
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March 14, 2024
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Max step height gravity +9.81
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4
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34
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March 14, 2024
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Moving from Unity NavMesh to A*Pathfinding - How to do certain things?
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8
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42
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March 14, 2024
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System.IndexOutOfRangeException
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1
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24
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March 13, 2024
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Update Navmesh Cut cause stack overflow
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13
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87
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March 11, 2024
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How am I supposed to use "AstarPath.Snapshot" if it is internal?
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1
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29
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March 11, 2024
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Unity crash in 5.0.2 when AiBase calls Physics.SyncTransforms()
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4
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44
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March 9, 2024
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Max Slope not working
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2
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32
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March 9, 2024
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GetTraversalCost error after 5.0.3 upgrade
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1
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33
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March 9, 2024
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How to deal with the new tiles type (unsafe span)? Removing nodes marked as unwalkable
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5
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87
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March 9, 2024
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Best way to "Instant stop" with AIPath?
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4
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387
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March 9, 2024
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How to avoid cutting corners past high-penalty nodes?
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0
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32
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March 8, 2024
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Remove NavmeshPrefab OnDestroy
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2
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88
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March 8, 2024
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Possible bug with FollowerEntity ignoring weights
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1
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54
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March 8, 2024
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Preferred approach for custom grid graph
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3
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34
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March 8, 2024
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Replicating 'moving' nodeLink in Beta
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1
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32
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March 7, 2024
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5.0 Local avoidance strict constraints to area
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1
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49
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March 7, 2024
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Help understanding recast updates when placing prefabs at runtime
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3
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58
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March 7, 2024
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Current state and plans for ECS integration?
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22
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400
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March 6, 2024
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Follower Entity pathfinding issue
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4
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56
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March 6, 2024
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(4.3.91) Failed to find next corners in the path
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4
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126
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March 5, 2024
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Make agent evade certain area (AoE)
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1
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49
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March 4, 2024
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Get Nearest returns a node really far away
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1
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34
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March 4, 2024
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Update on runtime a specific graph
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2
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20
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March 4, 2024
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