Feature request: BFS with minDepth
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0
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158
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July 8, 2020
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Accessing previous node in TraversalProvider
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10
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405
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June 10, 2020
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Using NodeLinks with Multiple Graphs
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0
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217
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May 24, 2020
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Feature Request: RichAI External Movement
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4
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372
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May 26, 2020
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Package manager support
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5
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364
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May 17, 2020
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Is there a GetNearest() that returns null if the point is not on a grid?
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2
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1304
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April 30, 2013
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Allow to specify which graph is target of a ProceduralGridMover
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1
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253
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April 29, 2020
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External graph settings file
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8
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372
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April 29, 2020
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RecastMeshObj but for colliders?
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2
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256
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April 24, 2020
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How to get uncrowded location?
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1
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266
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March 29, 2020
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Merge seeker.tags / penalty with ITraversable
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0
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218
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February 14, 2020
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Playmaker/Behavior Designer Beta Version Support
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1
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242
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February 14, 2020
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Add return type to the DeserializeGraphs function
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2
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208
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December 17, 2019
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Crownd pathfinding
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1
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237
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December 15, 2019
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Better Workflow for Organizing multiple graphs
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3
|
286
|
November 22, 2019
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GetNearest using ITraversalProvider
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3
|
501
|
October 24, 2019
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IsPathPossible with ITraversable
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1
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240
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October 24, 2019
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Export to obj Normal flip
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0
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192
|
October 21, 2019
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RVO Obstacles and Multiple Grid Graphs
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3
|
614
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September 28, 2019
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2019.3 Terrain Holes Support
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0
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292
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September 5, 2019
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Erosion/Tags optimization
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|
5
|
486
|
August 6, 2019
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Support for Raycast Command
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7
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749
|
August 6, 2019
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Make CheckHeight and Check Collisions Virtual
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1
|
242
|
July 20, 2019
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Multi Move graphs
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3
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235
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July 16, 2019
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NNConstraint.None GC
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4
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650
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June 30, 2019
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Request: Draw grids serialized outside of Astar the same as grids in Astar
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0
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211
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June 22, 2019
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Dynamic grid obstacles using multiple colliders
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0
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305
|
June 6, 2019
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Unity Package Manager compatibility (patches supplied)
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0
|
388
|
May 15, 2019
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Visual change for penalties (Grid - Layered Grid Graph)
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|
1
|
384
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May 3, 2019
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GridGraph.CountNodes() null test
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|
1
|
260
|
April 3, 2019
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