Feature Requests


WanderingRichAI (1)
LayerGrids: creating custom node types (4)
Make it possible to subclass GraphCollision (2)
Disable position update in rvo controller.cs (3)
A script to get the Vector3 position of the current next node (11)
Multiple AStarPath Support (1)
Prefab based navmeshes (3)
RVO for 2D (9)
ProceduralGridMover for LayeredGridGraphs (6)
endReachedDistance for AI Lerp (2D) (4)
Visualizing Navmesh (4)
LayerGridGraph ProceduralGridMover (1)
GraphUpdateScene 'points array' - Use Mesh? (7)
Making path modifiers static (2)
Example12_Procedural: ProceduralGridMover and LayerGridGraph (3)
Tweak to AIPath.cs (3)
Access to unwalkable nodes (6)
Json.Net for Unity support (2)
Missing basic dynamic obstacle script (9)
"Directory does not exist" error when using non-standard installation directory (4)
Need Bug Fix. Recast with rasterize terrain (5)
Feature requests for RTS games (6)
Option to switch off the undo feature (6)
Integration with Rain{indie} (18)
Ability to customize collision check (5)
Force RVO Update (2)
A* and webGL (5)
A* Pathfinding for Multiplayer RTS (4)
Is it possible to dettach pathfinding code from Unity? (5)
Directory-agnosticness (2)