A* Pathfinding Project

Beginner Questions


Navmesh vertice limit (4)
Can't get the AI to walk without strafing (14)
AI fly and swimming (2)
Using A* to replace Player (not AI) movement and basic questions (3)
Seeker check for shortcut path (10)
2D project requires large grid graph, advice required (8)
I am newbie and destination! (2)
Testing A* for project with 4000 - 10,000 agents (4)
Unity - BaseAIEditor could not be found error (6)
Unique penalties for each agent (3)
Why is Layered Grid Graph limited to 4 connections (10)
Pathfinding on moving object question (4)
Dynamic Grid Obstacle-script colliding with itself (2)
Multiple layer masks (9)
Problem with Collider2D in a TopDown 2D game (3)
AI of different size in Recast Graph (6)
GetNearest from "Node To Node" instead of "Position To Node" (3)
Custom character movement using A* (2)
MultiTargetPath Implementation (9)
Penalize nodes behind unit (1)
Multiple floor elevator Shafts (6)
Viable solution for my 3d gravity project? (3)
Techniques For Optimizing A* Path Finding 2D (13)
How to make moving platforms with Multi Layer Grid - Vertically and Horizontally (4)
Agents taking same path (FREE VERSION) (2)
RVO improvements ( 2 3 ) (52)
How to set AIDestinationSetter target through code (7)
Dynamically updating node tags (2)
Tilemap loading question (3)
2d dynamic obstacle (3)