Beginner Questions


Moving NavmeshCut mesh by center doesn't update (3)
Beginner question (12)
Rich AI - Seeker. AI falls back to get into "the road" (3)
Local Avoidance Query (6)
Raycast vs navmesh graph (2)
Thinking of buying Pro; few questions about differences from Unity's NavMesh (and my struggles) (8)
AstarPath.active.data.DeserializeGraphs(textAsset.bytes) very slow (10)
Dynamic Obstacle Avoidance comparison (3)
Does A* work with 3d side scrolling platformers? (3)
Make AI preferably follow a road that's defined in tilemap (2D) (6)
Start end modifiers (9)
Rigidbody velocity (8)
Recast Graph + Explosion Knockback (4)
Testing if there is a path without moving (6)
Navmesh vertice limit (4)
Can't get the AI to walk without strafing (14)
AI fly and swimming (2)
Using A* to replace Player (not AI) movement and basic questions (3)
Seeker check for shortcut path (10)
2D project requires large grid graph, advice required (8)
I am newbie and destination! (2)
Testing A* for project with 4000 - 10,000 agents (4)
Unity - BaseAIEditor could not be found error (6)
Unique penalties for each agent (3)
Why is Layered Grid Graph limited to 4 connections (10)
Pathfinding on moving object question (4)
Dynamic Grid Obstacle-script colliding with itself (2)
Multiple layer masks (9)
Problem with Collider2D in a TopDown 2D game (3)
AI of different size in Recast Graph (6)