Using tags on prefabs, tags not showing upon scan
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1
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78
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January 25, 2024
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We have a few questions regarding the A*Pathfinding
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1
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71
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January 25, 2024
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Units don't move in runtime generated grid
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3
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71
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January 23, 2024
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Best way to find out which graph nodes have been updated
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1
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90
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January 18, 2024
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Aipath rvo rts system
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2
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83
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January 17, 2024
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Can I deliberately make a long way back?
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1
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78
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January 12, 2024
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Exclude Stuck Units Grid
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0
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53
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January 11, 2024
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How to approach pathfinding in this situation
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4
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122
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January 11, 2024
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How to get all the equally shortest paths?
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1
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77
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January 11, 2024
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Sample Position Replication - Recast Graph
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2
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102
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January 10, 2024
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Is my grid not connected on this slope?
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1
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101
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January 10, 2024
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Layer Grid Graph - how to add layers?
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5
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78
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January 6, 2024
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Voxel Procedural Generation
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3
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413
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January 6, 2024
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ECS Tutorial or Examples
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2
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119
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January 5, 2024
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[Solved]Recast graph not casting for one piece of flooring?
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2
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71
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January 4, 2024
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Recast Graph in 2D giving me zig-zag path?
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8
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114
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January 3, 2024
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InvalidOperationException: Insecure Connection not allowed
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0
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103
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January 2, 2024
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RTS-style Unit Movement and "Local Avoidance"
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3
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3364
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January 2, 2024
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How to search topic which are created by someone
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1
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64
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December 30, 2023
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Restart Pathfinding from a different Point
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6
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217
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December 27, 2023
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NavMesh not showing
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26
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1073
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December 26, 2023
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Big world + local areas
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3
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116
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December 25, 2023
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Problem with A* 2D physics unwakable nodes
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2
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74
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December 22, 2023
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Patrolling makes the NPC have Jittery movements
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4
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110
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December 22, 2023
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What should i do for making good path in recast graph with using tiles option?
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1
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81
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December 19, 2023
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Customize AIPath's radius sizing
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8
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103
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December 19, 2023
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Why does it seem like my AIPath's radius is not working? - 2D
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2
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128
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December 18, 2023
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Why does the value of x move when I navigate from x5, y0?
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4
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96
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December 15, 2023
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Grid Tile diameter = 1
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1
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56
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December 13, 2023
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Agent won't move in y direction
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4
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96
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December 12, 2023
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